Alien: ISOLATION-Stealth Exchen year

Stlace Explosion of the year

Applicants: Alien: ISOLATION, METAL Gear Solid: Ground Zeroes, Styx: Master of Shadows, this War of Mine, Thief

The noble genre of stealth explosion is now everywhere everywhere and almost nowhere. Its elements are safely dismantled by all genres (except the most lazy), but in the classical sense he became mainly the lot of enthusiasts. And yet, a lot of hopes were entrusted to 2014 – mainly related to the return of the imperishable series Thief and prologue to Metal Gear Solid 5 – Ground Zeroes.

And the result was unexpected.

There was no doubt as MGS (Kojima does not know how to https://sister-site.org/goldenbet/ do well), but Thief aroused special interest. In the end, once the series was not only the standard of the genre, but also the legislator of the mod: the concept of hide and core in the shade gave us the eminent Splinter Cell and a whole brood of games "cheaper". It was all the more unpleasant to see that the developers were guided by Thief: Deadly Shadows , The weakest part of the series.

But where Deadly Shadows compensated for close locations with long proofs of an amazing atmosphere and intriguing plot, Eidos They did not come up with anything better than giving the script for the toxicity of the infamous Rihanna Pratchett.

In the end Thief It turned out to be a mediocre stealth explosion with a ridiculous plot, a long list of irritating misses and the only undeniable advantage-bewitching city landscapes.

At the same time, the developers did not bother to create really complex and interesting levels that cause a desire to study every centimeter and steal every copper. And the “values” in the city are lying around wherever, even in ditches, even under the feet of homeless people. No one notices them, and the thief simulator turns into a simulator of a scrap metal collector. Against this background, only a pretty, clumsy stealth, named after a proud name remains from the game Thief.

Another thing is Styx: Master of Shadows. The whole impression of the game was embodied in the image of her protagonist – the gloomy and cynical goblin of Stix, from which it carries about that and charisma. Master of Shadows – purely genre pleasure, sort of hello from the past. Huge complex locations, peculiar, viscous, like resin, atmosphere – and, of course, a hide and seek play.

The game is not like the fight of Mike Tyson with the company of sleepy first -graders: here the enemies do not pretend to be deaf and blind, detection is almost certainly equivalent to death, and the design of locations forces to wisely use a limited set of skills. It remains to be hoped that Cyanide will be able to track weaknesses of the game and release a sequel capable of going beyond the genre niche. And if not, we are still ready for a new date with a charming little bastard.

And here Metal Gear Solid: Ground Zeroes It is not called greetings from the past – this is a real evolution. And evolution, as you know, is not good and not bad. It's just different. On the one hand, Hideo Kodzima deepened the classic MGS mechanics, creating an amazingly believable open world and actually adding a new dimension to the game. On the other hand, the formula of secrecy has become a couple of variables easier, and opponents since time, say, Metal Gear Solid 2 Dramatically stupid. Yes, and shooting them all became easier than ever-and the point is not that the combat skills of a Snake for once correspond to its status, the enemies are simply in no hurry to put pressure on you.

And it would be the main stealth of the year, if Ground Zeroes an appendage to the not yet released The Phantom Pain. In the future-at least the game of the year, Kojima-san. But it is worthless to put demo along with full -fledged games – even if it shimmers with all the colors of the "new generation".

Stlace elements in militants have become so popular that you can make a separate nomination. Last year, we were treated with this good and in Watch Dogs, and in Wolfenstein: The New Order, and in Far Cry 4 – And whatever the game you take. Especially to the place, the elements of secrecy fell into The Evil Within -The main sadomaso club on the other side Dark Souls. Shinji Mikami forced us to count the cartridges on the fingers of a torn arm and at every centimeter of each level to look for at least some advantage.

► This year the final episodes of the experimental Stlace Republique for mobile platforms were released. In this Praoroerulov Anti -Utopia, we play the role of a hacker who guides the heroine through hacked cameras in the spirit Experience 112.

The emphasis on secrecy is also appropriate in the Survival genre and in the horror. The representatives of the first were especially distinguished Sir , You Are Being Hunted And This War of Mine. And if with sir … everything is clear (sit in the bushes, otherwise it will hurt), then Twom made the secrecy of an important part of the perception of the game world.

This is a much larger “thief” than fresh Thief , – After all, nervously swarming in the houses of other refugees and desperately robbing the field hospital, we understood: if you got, have to kill a person or die. And the first prospect seemed no more joyful than the second, because these opponents were not monsters and not robots, but the same victims of war. They also hope to survive hell and return to a sweet peaceful routine. Secrecy allowed to save more than one life.

Stals took root so well in horror so that Alien: ISOLATION He receives the palm. Despite the obvious technical defects, she managed to convey the feeling of true animal fear – fear of an alien, deadly and almost invulnerable creature.

Elements of secrecy walked hand in hand with the horror genre for a long time – which is only a cult series Forbidden Siren. But value Alien: ISOLATION The fact that playing it for once is really nice and interesting. She does not try to push the player with a wall of annoying conventions and crooked gameplay. On the contrary – she sucks into her terrible atmosphere, forcing to fascinated to sit under the tables and in lockers. Sit in the hope that death will pass: that he will not look under the bed, does not sniff to the locker, will not turn out at the most inopportune moment. After all, it is impossible to predict his behavior, and even the saving flamethrower does not guarantee that he will not overtake you and will not tear you into pieces.

How to purchase the best games of the year? All links from the article lead to the G2A store.Com. Low prices – especially for residents of Russia.

Forecast for 2015

Barrel of honey and barrel tar. On the one hand, we all already know the name of the main stealth explosion at least the coming year- Metal Gear Solid 5: The Phantom Pain. The most ambitious head of the "snake saga", quite capable of becoming the best. A game that will be discussed in any way in any situation for more than one year. The flagship of the new generation genre – and, in the end, this is MGS! But will he have worthy competition? It is not yet visible. For the coming year, not a single large stealth explosion is declared, but from Indie they are waiting for at least Clandestine , Twin Souls: The Path of Shadows, Volume And Solarix.

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